#ifndef SKYBOX_H_
#define SKYBOX_H_

#include "node.h"
using namespace irr;

class Cubic : public Node	//top, bottom, left, right, front, back 5,6,4,2,1,3
{
public:
	Cubic(IrrlichtDevice *device, s32 idn,  stringc side[5]);
	virtual ~Cubic();

	//ITexture *Texture[6];
	//stringc Sides[6];
	//vector3df Rotation;

	f32  getRotation();
	void setRotation(f32 degree);
	void reload(stringc side[5]);

private:
	ISceneNode *ThisNode;
};

#endif /*SKYBOX_H_*/
